Saturday, February 28, 2009
Wednesday, February 25, 2009
Thursday, February 19, 2009
Saturday, February 14, 2009
Space Prisoner 1.4 released! There's lots of great improvements this time around:
- Major performance improvements! Explosions and other graphics-intensive operations now render smoothly, even on slower Macs without dedicated graphics cards.
- NEW roll controls! Now you can roll the ship around its longitudinal (nose-to-tail) axis. Maneuvering in zero-g just got even more fun!
- NEW camera views! Now you have 7 different camera view options instead of just 4. Useful backward-looking, right side and left-side views let you scout around your ship and see what's around you.
- NEW "True Newtonian" physics model option! Pressing "N" during game play will let you experience true, frictionless outer space maneuvering - it's realistic but also pretty wild! You might just get a bit dizzy. :) Press "N" again to restore the normal, "artificial mild-friction" environment.
- NEW higher-contrast application icon
- Updates to the splash screens
Friday, February 13, 2009
Wednesday, February 11, 2009
New high score of 246,525 from Brian. Nice!
Also due to a suggestion from Brian: For Space Prisoner version 1.4 (to be released soon), I've added the ability to roll your spaceship about the longitudinal (nose-to-tail) axis.
For now, I have set the new roll controls to be "Q" and "W"... (at least, until I get user-configurable controls going, which is kind of a lot of work)... these new key assignments are negotiable... any suggestions?
By the way: it's simple to prove that every possible three-dimensional orientation can be achieved using just 2 out of the 3 degrees of freedom (roll, pitch, and yaw). Up until now the game had only two to work with (pitch and yaw), but adding the third certainly provides more interesting maneuvering options.
Monday, February 09, 2009
Thanks to a bug report from Doug Walters, I've managed to track down a bug which caused slowdowns during explosion sequences on machines without dedicated graphics cards.
As a result, the next version of Space Prisoner (1.4) will have significant performance gains for all machines. This gain will only be noticeable if you have the slower, shared graphics memory scheme that is present on most MacBooks. It's only the very latest MacBooks (introduced a couple of months ago) which finally have dedicated graphics cards built-in. (The MacBook Pro always had them).
I'll be releasing Space Prisoner 1.4 soon, after I've finished a few more refinements and some more playtesting.
Thursday, February 05, 2009
Released Version 1.3. Here are the changes from version 1.2 to 1.3:
- Lowered the minimum score for generating a high score code. Now, if you score 10,000 points or more, Space Prisoner will generate a "SpreenCode". Email this code, along with your name and score, to email@example.com and I will post your score on the project blog!
- Added ability to erase the high score. To erase the current high score, hit "H" several times rapidly while on the splash screen.
- Updated Info screen, added credits
- Lowered the max rate of fire for wall guns (shots would sometimes hit each other)
- Improved wall gun appearance
- Increased strength of sentinel ships (sentinel ships are the smarter, faster ships that show up in the later levels... they were also supposed to be stronger, but they weren't! This has been corrected.)
- The WolfGang from Germany has leaped into 3rd plac...
- Another new score by Manoj Chawla... he's climbing...
- The million point threshold has been broken!Cyril ...
- New worldwide high score of 732,135 by deaddodo.Al...
- Space Prisoner 1.4 released! There's lots of grea...
- New high score of 470,005 from Romain in France. H...
- New high score of 246,525 from Brian. Nice! Also d...
- Thanks to a bug report from Doug Walters, I've man...
- Released Version 1.3. Here are the changes from ve...
- ▼ February (9)