2) Refined the drawing code, removing a fair number of unneccessary calls.
3) Adjusted the lighting model, removing unneeded code and refining the "look" of the lighting.
Space Prisoner is a fully 3D, retro space action game for Mac OS X 10.4 or later. The app was an undergraduate research project (CSc 490, University of Victoria, supervised by Dr. Amy Gooch, now completed).
The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API.
No comments:
Post a Comment