OK, so clearly I should have done some more thorough playtesting!
Apologies to all who suffered through the indignity of having bizzare and/or hanging displays when they downloaded version 1.0 or 1.1 and tried to start a game. I forgot an important rule: OpenGL requires that the width and height of all textures be a power of 2 (128, 256 etc)... I had one large one which didn't meet this requirement. This caused an OpenGL memory leak. My fresh, RAM-heavy machine handled it no problem... but other machines didn't.
Great start to the public version, don't you think? :-/
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