Still lots of work to do though, as many items (such as the shot spawn routine, and enemy analysis of which direction to move for attack) are still Euler-angle based. For now, though, v0.09 is the first version which allows true 3D movement, uninhibited by gimbal lock.
My goal for version 0.10: to have it as fully functional as the last Euler-angle based version, with shots and enemy AI all working normally but using quaternions.
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