I'm continuing work (slowly) on Space Prisoner, with the intention of eventually releasing it as shareware.
Stay tuned for further details.
Cheers,
Tom
This is the update blog for "Space Prisoner", a fully 3D, retro space action game for Mac OS X 10.4 or later.
Space Prisoner began as an undergraduate research project (Computer Science 490, University of Victoria, supervised by Dr. Amy Gooch, now completed).
The goal in creating Space Prisoner was to gain a deeper understanding of 3D orientation (using quaternions), as well as collision detection and seeking algorithms. A secondary objective was to learn the OpenGL API.